
I do not think it is better or worse, but simply different and fresh, to me Half Life 2 remains one of the best games ever made, but this is Cinematic Mod for Half Life 2, and it's exactly what it feels like, a Cinematic Experience. You might like, or not like the actual new feel and look of CINEMATIC MOD, but either way one thing cannot be criticized, the quality of work put into this mod.įrom a designer's perspective, I give it an absolute 10 !įrom a gamer's perspective, I also give it a 10, simply because I personally enjoy this new feel, look and sound for Half Life 2. That one person, is actually competing with a Video Game company in terms of overall graphic quality, is simply astonishing. The models in CINEMATIC MOD are simply the best models in terms of quality and realism that there are today, with the exception of the CRYSIS games. Other wise it would be call a texture pack, map pack, model pack ect.īut to actually re-imagine, re-make and re-mix elements to give a new fresh look and feel to an already existing game is no easy task. Grading the Constant Shoulder Score >30 Poor 21-30 Fair 11-20 Good constant shoulder score.docx Author: bgospavic. Public class Rectangle implements Shape void draw() else if(shapeType.Mod stands for Modification, either it is a Single Player Story modification a Multiplayer Modification or an improvement what so ever to the original game that fills more than one category (level design, texture, sound and models). FAKEFACTORY Cinematic Mod 2013 program is created by FAKEFACTORY corporation as a program that offers the special features and services on the. Step 1Ĭreate concrete classes implementing the same interface. It will pass information ( CIRCLE / RECTANGLE / SQUARE) to ShapeFactory to get the type of object it needs. A factory class ShapeFactory is defined as a next step.įactoryPatternDemo, our demo class will use ShapeFactory to get a Shape object. We're going to create a Shape interface and concrete classes implementing the Shape interface. In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface.


This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object. Factory pattern is one of the most used design patterns in Java.
